The start of this journey


So. Why does a soon to be 50y old, non-programmer, decide to make a game in Unity? 


Short answer:
I love games, I have a million of ideas for games in any form, anolog or digital.

Long answer (tbc in following posts): 
Previously Ive worked in collaborative environments, but enthusiasm doesnt pay the bills and keeping unpaid volunteers is not a sustainable model. Add a layer of mental health issues and you have a possible shitstorm or at least some complications. That brings me to Unity, a tool I long have looked at and come to understand I might be able to navigate somewhat. I could make a prototype of something by myself, ether just greyboxing and putting capsules in the scene view if I wanted to. But I could also use free and cheap assets, tutorials, best practices and some well focused alone-time at the screen when health allows, without impacting anyone else. I need to start alone.